![]() Dread Necromancer: Essentially a Sorcerer specialized in Necromancy.Their exceptional durability and the ease with which they can be optimized makes the Crusader an excellent option for new players. The Crusader even has a few options which make in-combat healing viable. The Crusader has a lot of fantastic options, and their maneuver recharging mechanic allows them to use maneuvers almost constantly. Crusader: A fantastic Defender class, the Crusader is Tome of Battle’s Paladin-equivalent.However, the Beguiler is easily crippled by mindless enemies and enemies who are immune to their spells. Limited to a fixed list of Enchantment and Illusion spells, Beguilers can be an excellent Support and Utility caster, and can easily replace a Rogue as a scout and trapfinder. Beguiler: The Beguiler is essentially a specialized Sorcerer.Bards are excellent complements to martial characters, especially TWF characters who can benefit from the Bard’s Inspire Courage bonuses. With a huge amount of support in non-core books, Bards can fill nearly any role in a party, but won’t necessarily keep up with a class devoted to that role. Bard: The Bard is a generalist, but they are most known for their abilities as a Support character.Classes occasionally have a mechanical ability that can immediately resolve an encounter, but this is a rare exception. Specialists are capable of doing one important thing very well while still being useful when that one thing is inappropriate, and generalists capable of doing many things, but not as well as classes that specialize in that area. Sorcerers get considerably fewer class features, are limited in their number of spells known, and get new spell levels one level behind Wizards. ![]() Sorcerer: A spontaneous version of the Wizard, Sorcerers’ only advantage compared to the Wizard is more spells per day.They don’t get turn undead, so they can’t use Divine Metamagic, and the Favored Soul’s class features are mediocre at best. Favored Souls get access to the fantastic Cleric spell list, but require separate abilities to determine their spells per day and their spell DCs, making the Favored Soul very MAD compared to an equivalent Cleric. Favored Soul: A spontaneous version of the Cleric.Has as much raw power as the Tier 1 classes, but can’t pull off nearly as many tricks, and while the class itself is capable of anything, no single character can do everything at the same time. Wizards have all of the best save-or-suck options, and can easily end most fights with a single spell at any character level, many of which don’t allow saves. ![]()
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